An Adventure Game in Chapters. 

“A detective story in the vein of film noir. An unusual path into a paranormal realm.”

NoseBound  is an adventure  game that proposes an entangling detective story. By combining entertaining puzzles and dramatic scenes of action, the game sinks the player in a charmed, churned circle of deception, noire ambiance and a very peculiar opponent.   Coming Soon to PC and MAC…




In the initial chapters of #NoseBound, you play as the character Ray Hammond, a private eye with a gritty past and unorthodox methods to pull off his job. The story brings you back and forth, from the end to the very beginning. Yours is the chance to find out what happened, how it happened, and to live the story by yourself.

The phone rings, you equip yourself with the basic detective gear and off your office you go. You start the investigation, you interrogate some contacts, you snoop around following clues, and as soon as you poke your nose deep enough, the big troubles begin. Troubles you may solve with your wits, or your guns. You would also play with alternate characters, George Smithers A.K.A. Smithy, the strangely disappeared Hammond´s friend, and Mrs. Kovacks, la femme fatale that every noir story´s got to have.


Key Features

  • Melee Combat / Gun Fights (these go with a previous Auto-save and only at the end of each Chapter to emphasize drama to the story).
  • Pick-up Items.
  • Black & white Filters, Film noise, Scratches.
  • Dialog´s with options.
  • NPC (non playable characters)
  • Adult content (low violence, adult language, slight nudity).
  • Puzzle mechanisms.
  • Players with special abilities (from Episode 2)
  • Ladders, and other physical improvements of the character.
  • Pick-lock, breaking windows, and other alternate difficulties.

The long-term objective is to create a downloadable game (DLC), divided in Chapters, much like a serialized novel or movie saga. It’s important to differentiate this from the Episodic format that delivers a single story  chopped off in small pieces. NoseBound chapters will be self conclusive and will have it’s own argumentative arc.

The story development would have a very entangling rhythm, always aiming to create a dramatic grip for the next chapter, but also transforming each Chapter into a self-contained unit. At the same time, the story will have its own development through out the Chapters evolving as a hole saga.

We’ve just run a Kickstarter campaign and we managed to raise almost U$S14.000 but unfortunately we didn’t make it to the goal of the campaign. So we couldn’t keep those funds. At this moment we are pitching the game to publishers and looking other ways to fund the rest of the development.

Here you can check out our Kickstarter Campaign.



So our plan is to fund and deliver Chapters 1 and 2.  That´s what we can promise at this moment.  But we have written the scripts of three more episodes stretching the saga to 5 full length episodes.

The game will be delivered in the following languages:
  • Spanish - Audio and Subtitles
  • English - Audio and Subtitles
  • Italian- Only Subtitles
  • German- Only Subtitles
  • French- Only Subtitles
  • Portuguese- Only Subtitles
Some Concepts & Ideas.